Far Cry Primal is a case study in how a game’s setting can drive its every layer, from the tone of its story, to the dangers of its world, to the brutality of its combat.
That setting is the Stone Age. It’s 10,000 BC, and our protagonist Takkar is searching for the lost members of his Wenja tribe. They’re scattered across the Oros Valley, a dense wilderness of forests, swamps, and frozen caves, complete with mammoths and sabertooth tigers. As Takkar, you’ll build up a new Wenja village with a multifarious cast of characters.